With it you should get extra xp for killing zeds near allies and help others not die and maybe medics if you have one lvl up too since theyll be shoving your back full of heal darts or gas grenades. Makes you A LOT stronger.Ĭheck medic skills, you'll see something good. Best stick to your lvl (like suicidal is lvl 15 and above hard lvl 5 and above etc.) and both a tank and a trash cleaner. Although I have a feeling they don't stay that way). You will almost always have to have a weakness nowdays.Īlthough if you don't get suprised by sirens, you can pick the parry bonus and get buffed by the medic (passive damage reduction + 40% damage reduction + 30% damage reduction. Best way to get it done fast and pretty easy offline is to play with the clot-only mutator on, set game length to long and on hard or even suicidal. Just watch some on youtube or get used to it first. The perks have more room for choice as the perk-compatible weapons are added. If you disagree with me, more power to ya as you see yet another option. Playing with 2 gunslingers? Pick the run-speed and regeneration. Have a commando but no medic and you still need a wall? Pick 75% HP bonus and the last skill on the left. (L/R)RRLR Every melee/zerk weapon is ok except evis, pulvy, road redeemer and katana. At level 10 survivalist can gain +75 melee damage. This is less than 1 of moments in killing floor 2 in my experience. It will take alot of practice to learn how to play Berserker good. So for tanking with your face with complete disregard to damage, kiting, return output and the ability to heal yourself or crowd control with utility, berserker is strictly better. But went from lvl 0 to level 10 in 3-4 hours gameplay O.O. You die fast and get murdered with no mercy. The first skill you pick makes so much difference it's crazy (and allows for more play styles). And take a secondary Medic weapon for team healing. Best way I found to level up was to find 6 other players, go to Hell On Earth difficulty and play that for a few a couple hours. The way zerkers play is now somewhat different. The main problem with playing berserker in SC and HOE is the combination of fast swarming enemies and nerfed berserker damage as well as the new enemy types. I also realize that the Support Specialist, Berserker, Firebug, and Demolitions all do damage in very different ways. Most of mine are at level 2 now, so I'd like to know what game length and difficulty is best for leveling now and as my class level goes up. I don't have this problem with most other classes. The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. My berserker isn't low level either so that isn't the problem. Some of the new enemey types such as the spinning swords dudes and the exploding crawlers only make this worse. Enemies are too fast and swarm you too quickly and your weapons don't seem to do as much damage as they use to in the past (the sword has been nerfed to death for example). Wow!īerserker sucks now unless you are playing on normal or hard. Originally posted by Karl The Butcher ♥♥♥♥♥♥♥:I just tried berserker again on suicidal after not having played him or the game for a considerable amount of time.
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